#11: Multiple Carvers, One Marble Block
- delayedgames
- Jan 7, 2022
- 2 min read
Like all creative works, a video game is formed by making a series of changes - some big and others bigger.
You develop a feature that takes 5 lines of code to work. A week later, you rewrite that same feature to only need 2 lines of code. A change has been made. You model out a new level that has 4 blue walls. A friend scoffs at your design, changing that same level to instead have 4 red walls. A change has been made. In protest, you repaint the 4 walls back to blue! And another change has been made!
But what if you work on a team? Are you all going to huddle around the same computer, taking turns at the keyboard? What if you're all spread out across the world then, with everyone using their own computers? How could it be possible to work together on a video game - a single piece of software made up of significantly more layers than an onion?

Multiple team members working together on a single project
The answer: source control. A source control software, such as Perforce, ensures that every change to a video game is tracked and reflected across an entire team. This allows each member to work with the confidence that they're on the same page as everyone else. They aren't missing anything that a different team member may have added, removed, or changed.
We here at Delayed Games are very grateful that such a tool exists. With it, we've been able to build towards a singular vision that would be much more difficult to realize without it. While source control offers many more benefits than just this, we hope you now have a basic understanding of the value that it offers to creators across the world.
Project ATX Landing Page (includes Theme Song)
No more time to be wasting,
Delayed Games










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